3D Artist · Blender

Jonathan Beesley

Renders and animations built in Blender — modelling, shading, lighting, simulation, geometry nodes, and compositing.

Selected Work

Stills & Motion

Studio render of a full car model

Car Rendering

Modelling · Lighting

Fireball Animation

Fluid Sim · Shading

Stylised donut render

Fancy Donuts

Modelling · Geometry Nodes

Atmospheric forest scene

Forest

Modelling · Lighting

Spider

Modelling · Animation

Abstract architectural structure

Structure

Geometry Nodes · Lighting

Car paint material study

Car Paint

Modelling · Compositing

Detailed car tyre render

Car Tyres

Modelling · Compositing

String

Geometry Nodes · Animation

Sheet Music

Animation · Rendering

Typographic lyric simulation still

Lyric Simulation

Simulation · Rendering

Purple abstract block render

Block Magic

Geometry Nodes · Shading

Hexagon Stacks

Geometry Nodes · Shading

Blue Blocks

Geometry Nodes · Shading

Moody neon sign render

Sign

Shading · Rendering

Planet

Geometry Nodes · Lighting

Draped cloth simulation render

Cloth Simulation

Simulation · Shading

Dungeon environment render

Dungeon

Modelling · Lighting

Fire simulation beauty render

Fire Simulation

Fluid Sim · Shading

Rigidbody Sim

Simulation · Rendering

Sea Blocks

Geometry Nodes · Shading

Title card render

Title Image

Geometry Nodes · Shading

Lyric Visualiser

Simulation · Rendering

Motion Tracking

VFX · Modelling

Voxel-style donut render

Blocky Donuts

Modelling · Geometry Nodes

Classic Blender donut render

Original Donuts

Modelling · Geometry Nodes

Turquoise abstract render

Turquoise

Shading · Lighting

Title Animation

Geometry Nodes · Shading

Multiple Waveforms

Modelling · Animation

About

Behind the renders

I’m Jonathan, a 3D artist working in Blender. I like building small worlds end to end — modelling and shading them, lighting them like film sets, and pushing simulations and geometry nodes until something unexpected happens.

Let’s make something.

contact@jonathanbeesleyportfolio.com